유니티에서 게임 빌드중에 3개의 오류발생
- An asset is marked with HideFlags.DontSave but is included in the build: (파일 경로) Asset name: NavMeshSurface2d Icon (You are probably referencing internal Unity data in your build.) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
- Assertion failed on expression: ‘m_LockCount == 0’ UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
- Building - Failed to write file: resources.assets UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () 파일경로를 바꿔서 해결(글쓴이는 Resource파일에 넣었더니 오류발생함)